Psychology dating player

Whereas an Achiever may forget about previous games as soon as they've conquered them, the Explorer will retain rich memories about what they experienced about their adventures.

They value (or despise) the competition from other Achievers, and look to the Socializers to give them praise.

These are imagined according to a quadrant model where the X axis represents preference for interacting with other players vs.

exploring the world and the Y axis represents preference for interaction vs. A test known as Bartle Test of Gamer Psychology based on Bartle's taxonomy was created in 1999–2000 by Erwin Andreasen and Brandon Downey, containing a series of questions and an accompanying scoring formula.

Explorers, dubbed "Spades" for their tendency to dig around, are players who prefer discovering areas, creating maps and learning about hidden places.

They often feel restricted when a game expects them to move on within a certain time, as that does not allow them to look around at their own pace.

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